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  • Plexus issue

    Posted by Felix Gorbach on March 1, 2013 at 6:01 pm

    Dear experts,

    I´m new to plexus and watched the tutorials that are on youtube for this great plugin.

    I want to use plexus like the goodfathers of vfx (the mill) did here:
    https://vimeo.com/40457999#

    So I figured out that I can bind pics to the point using the texturd sprite otion in the points renderer.
    But to have multiple pictures I have to use different point renderers with different lights or pathobjects – that i shuffle in different groups – this all works well – but I´m limited to 10 pics because I can only use 10 groups.

    To explode from one pic to the hole “net” I use the container with a sphere – and animate the radius – works fine as well.

    But in the end I want to have a kind of wiggle effect, so that the net it´s not static. So I want to use the noice effector. – and here is my problem. It does not work like it should – Of corse its set to all groups – but it takes only the hole net and repositions it a bit – thats all. No wiered noise… Seems that it has something to do with the shuffle into different groups – cause if I use the noise effector like it is shown in the tutorials, everything works fine.

    Maybe you have a solution for this? I hope I made myself clear at all.

    Maybe I made the hole setup far too complicated and there es a much easier wasy to acchive the same effect.

    Thanks for your help – I appreciate your help so much.

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    Felix Gorbach replied 13 years, 2 months ago 46,169 Members · 1 Reply
  • 1 Reply
  • Felix Gorbach

    March 2, 2013 at 1:26 pm

    I figured out a “non” plexus way for my task – just by adding a wiggle expression when the net is nearly finished.

    The task was to delay the wiggle for some time – till I want the images to start shaking smoothly.

    This script helped – and is very convinient, cause it has a ramp to the start on the wiggle:

    found this from Dan on creative cow – you guys are my life saver 🙂
    … but anyway – if anybody has a better idea how I can acchive the net effect with plexus – like the mill did, any suggestions are very welcome 🙂

    fStart = 100;
    fStop = 200;
    fRamp = 5;

    amp = 5;
    freq = 5;

    tStart = framesToTime(fStart);
    tStop = framesToTime(fStop);
    tRamp = framesToTime(fRamp);
    if (time < (tStart + tStop)/2)
    a = linear(time,tStart,tStart+tRamp,0,amp)
    else
    a = linear(time,tStop-tRamp,tStop,amp,0);
    wiggle(freq,a)

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