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  • Plexus 2 point render is offset from 3D Nulls layer

    Posted by Stuart Simpson on October 19, 2016 at 4:04 pm

    Hi ,

    We need to render a comp with a complex Plexus setup across two machines running CC but we’re getting completely different Plexus results depending on which version of Plexus 2 is installed. The whole thing was built in Pleuxs 2.0.6 where the line up worked. We can’t rebuild or use a work around (doing it by “eye” and trying to offset manually – it’s never exact and won’t line up with the other render on the second machine).

    We did a basic setup to re-produce the problem: 1 Camera, 1 3D Null and one Plexus Solid Layer. Plexus Layers Object and Points Render only (there’s only one point – the 3D Null).

    So in AE CC running Plexus 2.0.10 we get an offset from the Null and the rendered plexus point (as if it’s far in the distance).

    Thing is the exact same setup but with AE CS 6 and Plexus 2.0.8 or with AE CC and Plexus 2.0.6 and the plexus point then lines up as it should with the Null layer (no offset)!

    Any ideas? Can we get a downloader for the latest Plexus 2 or fo an older version (the only downloader we have is for 2.0.10)? Hoping the issues was fixed post 2.0.10 ?

    On a deadline (as usual) any help much appreciated 🙂

    Stuart Simpson replied 9 years, 6 months ago 1 Member · 1 Reply
  • 1 Reply
  • Stuart Simpson

    October 20, 2016 at 8:37 am

    Hi Dave,

    Thank you for the prompt response! We’re working collaboratively / remotely with partners hence the problem – pre-pipeline we’d normally ensure we have the same installation on our machines.

    Anyway.. Just tried Plexus 2.1.1 on the machine with the problem (windows AE CC 2015 previously running 2.0.10) and it seems to have the sync between the Null and points render, and at the moment all looking good.

    Fingers crossed problem solved!

    All the best

    Stuart

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