Activity › Forums › Maxon Cinema 4D › Please Help on twisted circle thingy (screen shot included)
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Please Help on twisted circle thingy (screen shot included)
Posted by Subspecies on November 19, 2005 at 3:43 pmhi all,
i’m got this cirlce thingy that i need twisted, but i can’t get rid of the seam.
screenshot here:
https://www.red-army.net/imx/seam.jpg
i’m completley at a loss…
please help
Lennart Wåhlin replied 20 years, 5 months ago 4 Members · 5 Replies -
5 Replies
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Björn Marl
November 19, 2005 at 4:12 pmThe mesh is not connected at that point, the ring isn’t realy closed.
Disable caps, convert this to polygons, select the endpoints and use optimize to merge the eight points to four.
Cheers
Bj -
Brian Jones
November 19, 2005 at 4:14 pmdon’t think it’s possible leaving it as a Sweep. With only 180 degrees of rotation the back is now lining up with the front and Sweep Nurbs has not lost track of that, so it has to whip them through each other to connect front to front and back to back (so to speak). It can be done if you make the spline right first then uncheck ‘Close Spline’ to leave a gap, make that editable and join it by hand using the Create Polygon or Bridge tools. Here’s an example
https://members.shaw.ca/bdjones/mobius.zip
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Björn Marl
November 19, 2005 at 4:18 pmUps, sorry, that does not work in this case since the circle is closed.
The problem is that you only have a 180 degree twist and the rest of the twist is done between the endpoints.
So instead of merging the endpoints remove the twisted polygons and create new polygons with the creat polygon tool.
Cheers
Bj -
Subspecies
November 20, 2005 at 1:05 amThanks to all for your posts…i really appreciate it…
and Brian, you’re awesome!
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Lennart Wåhlin
November 20, 2005 at 12:36 pmHi. Using a Regular CircleSpline : With NoCaps , by setting the “SweepGrowth” to 99% and check “Keep Segments” all you have to do is then Make Editable and Optimize.
Cheers
Lennart
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