Activity › Forums › Apple Final Cut Pro › Play Editing – New Project for each scene or one BIG project?
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Play Editing – New Project for each scene or one BIG project?
Posted by Steven Bayer on November 14, 2020 at 11:20 pmWould it be better to edit my students’ play by making each scene a project, export, and then reimport each final edited scene into one main file? This way, if the full project crashes, or moves super-slowly due to being such a large file, I’ll have it in sections.
Is it better to keep in all in one project?
Patrick Donegan replied 5 years, 6 months ago 3 Members · 2 Replies -
2 Replies
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Joe Marler
November 16, 2020 at 6:31 pmNormally that is not necessary, at least on a 2017 or later iMac. However if you use compute-intensive effects such as Neat Video noise reduction on many clips, the timeline can become very slow.
To avoid this the prudent approach is do pure content editing first, then later apply normal effects and color correction, then at the very end apply the compute-intensive effects such as de-flickering, stabilization or video noise reduction.
There are some camera codecs which are very sluggish to edit with FCPX (even minus effects), such as Panasonic’s 4k 10-bit 4:2:2 All-I. You can significantly improve that or the Fx performance issue by creating proxies, which by default are 50% resolution ProRes Proxy codec.
Re crashing, in general FCPX has very good data integrity and automatically makes periodic backups in /Movies/Final Cut Backups. However it is a good practice to import all media with “leave files in place”, and in the library inspector define external locations for other media and cache. Select the current library in the left side bar, then in Inspector pick Storage Locations>Modify Settings>Media and also Cache. That keeps the library bundle itself very small so you can periodically duplicate it in Finder for another backup method.
With FCPX in general you want to avoid a workflow that requires frequent copying clips between projects. To do this first curate the material using rejects, favorites and keywords.
Create and sync all multicams first, then mark “rejected” all parent clips composing those and run the browser filter in “hide rejected”. Mark any additional rejects, favorites or keyword ranges on the multicam clip itself in the browser, using the Angle Viewer (SHIFT+CMD+7). This avoids accidentally editing into a timeline a non-synchronized parent video or audio clip. In general use multicam clips (not sync clips) even if you only have a single video and external audio source.
There is nothing wrong with using a separate timeline per act if you want to.
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Patrick Donegan
November 17, 2020 at 12:05 amtoo bad we can’t call it “Used” rather than “Rejected”.
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