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Plain effector position and random weights
This seems super basic, but it’s got me scratching my head…
I’m using the plain effector to make a bunch of cloned snowflakes fall. I need to ramp the speed of the snowflakes, which is why I’m using a plain effector vs particles.
Now I want the snowflakes to fall at different speeds, so I put a random effector with random weight above the plain effector.
But instead of falling at different rates, the snowflakes positions are offset, but they move the same speed.

How can I have the snowflakes fall at different rates?
file: 11854_snow.c4d.zip