Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums VEGAS Pro Pixel Format Settings – which to use?

  • Pixel Format Settings – which to use?

    Posted by Al Bergstein on June 1, 2011 at 10:16 pm

    So I’ve read a few posts, and the help file, but let’s capture this as something that is searchable in the future.

    What is the ‘best’ setting in today’s Quad Core and better world, to set HD projects at?

    I’ve been defaulting to 8 bit, but should we be pushing to 32 (I assume so, as I’m running a 64 bit machine!).

    And what about Video levels or full range? Which one when? Why?

    Thanks in advance.

    Alf

    John Rofrano replied 14 years, 11 months ago 3 Members · 4 Replies
  • 4 Replies
  • Danny Hays

    June 2, 2011 at 3:29 am

    Your project settings should match the footage your editing.
    HDV 1 720p, HDV 2 1080i, both are in .m2t format. HD can be several formats. If you click on one of your videos in the Vegas explorer or project media tab, it tells you at the bottom of that window what the video is. Select a project preset that matches that. As far as 8 or 32 bit, I can get better contrast setting it to 32 when editing HDV, where my other two cameras shoot 1080 60p and setting it to 32 bit makes no visable difference.
    Also if your burning DVDs or BR discs and your footage is interlaced, leave it that way as the players will deinterlace it for you. I usually watch my videos from a computer so if my video is interlaced I set my project settings to Progressive, method to blend for fast moving video and interpolate for slow moving video. Playing interlaced video from a computer, the interlacing is very visable.

    Hope this helps, Danny Hays

  • John Rofrano

    June 2, 2011 at 11:49 pm

    [Al Bergstein] “I’ve been defaulting to 8 bit, but should we be pushing to 32 (I assume so, as I’m running a 64 bit machine!). “

    The default is 8 bit for a reason… That’s what most projects require. The 32-bit refers to the internal math that Vegas uses for color calculations. One reason to use 32-bit is if you have gradients that are showing banding. Sometimes using 32-bit will smooth them out. Otherwise, it’s not needed. This has nothing to do with being on a 64-bit machine.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Al Bergstein

    June 3, 2011 at 12:37 am

    Thanks you guys. That clears it up. I’ll leave it alone then. I’ve also found info that states that it might be useful to switch to 32 bit for rendering purposes, then back for normal editing. Is that also something you would agree with?

    Alf

  • John Rofrano

    June 3, 2011 at 2:17 am

    [Al Bergstein] ” I’ve also found info that states that it might be useful to switch to 32 bit for rendering purposes, then back for normal editing. Is that also something you would agree with?”

    While I understand the raising the quality for rendering makes good sense in theory… in practice it may have undesired side effects.

    I have read posts where people were having problems with plug-ins not looking the same when 32-bit was being used so, no… I would not agree with switching it on during rendering unless you are diligent to watch the entire rendered file and look for any surprises.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy