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pIllusionRender – disregarding emitter properties Frames to Preload
Hi Alan,
I’m rendering an image larger than my screen resolution so pIllusionRender is automatically run. In the rendered frames, the emitter’s loose their Frames To Preload attributes, so instead of having a 120 frame preload on the first frame, I end up with no particles. Is there a fix or parameter I’m missing?
Thanks,
Kevin