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PI3 ghost tail, alternative
https://www.geocities.jp/ifurkend/fountain.zip
Don’t expect too much this time, it’s just a simple PI3 project file. My goal is making ghost tail motion in PI3 in different way. Harshly say, making tail effect in sprite base particle system is less reward with higher hardware system load. I took the reference from audio visualization like WMP and Winamp, using a fractal shape (or not, but I prefer this type much more) with intense-preserve coloring to “wash” the old trace away. The result is better than my expectation, it maybe a little tricky to apply to other media though…