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Physically textured surface – too many ploys – other way?
Hey guys,
this question piggy-backs on my recent previous question about large surfaces made up with individual objects.
Check out the rendering below.
I need to create this in a sphere shape so the blobby elements make up a sphere. I’ve tried meatballs but had to take my numbers to crazy amounts and ended up forever waiting just to see the result on screen.
Any other way?
Thanks,
Brian

