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Physically Based Lens Flare in AE
Posted by Mark Doctor on November 30, 2018 at 8:18 pmHi,
Since AE allows for ray-tracing, physically based lens flares seems to be possible. But before I build something of my own, what’s currently available and looks realistic?
Greets Mark
Mark Doctor replied 7 years, 5 months ago 2 Members · 4 Replies -
4 Replies
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Mark Doctor
December 1, 2018 at 2:09 amHi Dave,
Ah yes Adobe didn’t use the options. But also no third party’s or private developments? Because I found this article from 2011 that already referred to generating this type of flares.
https://resources.mpi-inf.mpg.de/lensflareRendering/
Greets Mark
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Mark Doctor
December 1, 2018 at 3:23 amHi,
Its the *.pdf added to that article
https://resources.mpi-inf.mpg.de/lensflareRendering/pdf/flare.pdf
“At the other end of the scale, sophisticated techniques have been
demonstrated that involve ray or path tracing through a virtual lens
with all of its optical elements. The results are near-accurate but
very costly to compute, with typical rendering times in the order of
several hours per frame on a current desktop computer.”I already tried just building one lens in AE, which seems to work. But I gues I aint the first one?
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Mark Doctor
December 3, 2018 at 1:38 amA general reason to add lens flares, is to add imperfection to virtual footage. However if the flare looks fake, you can’t sell the footage as being real. Many flares look to synthetic.
So building flares from scratch, by simulating physics might do the job. But reinventing the wheel wasn’t my target. But it seems to be a bit harder than i thought.
Thanks for the input guys
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