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Activity Forums Adobe After Effects Physically Based Lens Flare in AE

  • Physically Based Lens Flare in AE

    Posted by Mark Doctor on November 30, 2018 at 8:18 pm

    Hi,

    Since AE allows for ray-tracing, physically based lens flares seems to be possible. But before I build something of my own, what’s currently available and looks realistic?

    Greets Mark

    Mark Doctor replied 7 years, 5 months ago 2 Members · 4 Replies
  • 4 Replies
  • Mark Doctor

    December 1, 2018 at 2:09 am

    Hi Dave,

    Ah yes Adobe didn’t use the options. But also no third party’s or private developments? Because I found this article from 2011 that already referred to generating this type of flares.

    https://resources.mpi-inf.mpg.de/lensflareRendering/

    Greets Mark

  • Mark Doctor

    December 1, 2018 at 3:23 am

    Hi,

    Its the *.pdf added to that article

    https://resources.mpi-inf.mpg.de/lensflareRendering/pdf/flare.pdf

    “At the other end of the scale, sophisticated techniques have been
    demonstrated that involve ray or path tracing through a virtual lens
    with all of its optical elements. The results are near-accurate but
    very costly to compute, with typical rendering times in the order of
    several hours per frame on a current desktop computer.”

    I already tried just building one lens in AE, which seems to work. But I gues I aint the first one?

  • Tero Ahlfors

    December 1, 2018 at 12:58 pm

    I’d guess everyone is using Optical Flares already.

  • Mark Doctor

    December 3, 2018 at 1:38 am

    A general reason to add lens flares, is to add imperfection to virtual footage. However if the flare looks fake, you can’t sell the footage as being real. Many flares look to synthetic.

    So building flares from scratch, by simulating physics might do the job. But reinventing the wheel wasn’t my target. But it seems to be a bit harder than i thought.

    Thanks for the input guys

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