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Activity Forums Maxon Cinema 4D Physical Renderer – not obeying deformers properly?

  • Physical Renderer – not obeying deformers properly?

    Posted by Brian Murphy on February 16, 2016 at 8:52 pm

    Hi all,

    Would anyone know why my keyframed deformers will render smoothly (animation-wise) with the standard renderer but I’ll see jumps (looks like the deformed object will jump or skip 10-20 frames) with the Physical renderer….and how might I resolve this?

    Thank you!
    Brian

    Brian Jones replied 10 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Murphy

    February 16, 2016 at 11:00 pm

    -CORRECTION-

    It seems the transition between keyframes is smooth with a preview render (using software/hardware but when rendered with either the Physical or Standard renderer, there are a couple jumps. That’s frustrating!

    Brian

  • Brian Jones

    February 17, 2016 at 4:43 am

    never heard of that, does it do that in a simple setup or does it take something pretty complex to get the jumps?

  • Brian Murphy

    February 17, 2016 at 4:53 am

    Thanks Brian. I wouldn’t say it’s very simple. I have a displacement deformer (with falloff) paired up with a mesh cage and a pose morph all acting on a single object at once – these deformers must be competing with one another to some degree. The crazy frustrating thing is if I render it with the Physical or Standard render, the jumps/pops show but it I render it with the Hardware or software or scrub through the timeline, it’s smooth.

  • Brian Jones

    February 17, 2016 at 4:55 am

    change the order of the deformers maybe if you haven’t already tied that

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