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Physical renderer issue with NetRender
Hi peops!
I’ve been having a problem with some* netrender frames on our 48 node renderfarm. It seems like randomly, every once and a while the texture (which is a tiff image sequence) on my objects gets rendered oddly. It seems like it’s a messup with the physical renderer but when I try to recreate it within C4d just for the frame in question I can’t… No matter what I try. I’ve attached an image that shows the rendered image and how its texture is distorted.
Again, doesn’t seem to be a rhyme or reason, sometimes it works great then every once and a while a dozen frames or so turn out like this, completely randomly.
PS rendering with QMC+IR (Still image)
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