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Activity Forums Maxon Cinema 4D Phong Shading not behaving

  • Phong Shading not behaving

    Posted by Greg Paterson on November 12, 2019 at 8:13 pm

    The scene uses a physical sky
    The image on the left is “Render Scene” and the edges of the sections of the cylinder are visible
    The image on the right is “Render Active Objects” and phong shading appears to be working well

    I do not know why this is happening and how to resolve it

    I do not think that subdivision or hyper-nurbs is the answer

    Greg Paterson replied 6 years, 6 months ago 1 Member · 0 Replies
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