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PF Hoe. Help!
If any of you use and know all about pf hoe, i have a question. Just bought it today, and i’m fairly new to after effects as well. here’s my problem.
I shot a test scene of a box on the floor, as i walk around it, keeping the box centered. so basically the camera is rotating around it. i use pf hoe, track the motion, orient the scene placing the ground where it should be…basically i do everything you need to do in pf hoe before exporting.
okay so i import the scene and the pf hoe camera info into after effects and put them into a comp together. the nulls line up with the scene and everything looks fine. i add a new solid, and then make it 3d. as soon as i do it disappears. zooming out i see that’s a really far away so i adjust the scale and position to bring it into the scene. when i do a ram preview the solid, while moving with the camera’s ups and downs, floats out of the scene and doesn’t stay where the box is.
i then tried the same thing with the 3d invigorator. i just brought down a solid, added invigorator, typed the letter I, and the clicked use comp camera. once again it disappears so i find the I and move the object, not the camera, the object so that it is in the scene. when i do a ram preview, same thing happens. it floats out of the scene. why is this? ugh, i hate that i can’t figure this out. help please.
Kazden