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Perspective when rotating 3D shape layers on X axis
Hi, I’m trying to create a set of tiles using shapes with letters in them.
I want it to be a bit like a grid with the squares rotating on their x axes at different speeds.
Kind of like on a departure board or score board except that I want them to rotate as whole shapes and not split into halves.
The problem I have is when I place them close together and line them up with the edges of the comp they obviously looked skewed when they rotate because of the 3D perspective.
Is there any way of working around this??
Thanks!!
