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Performing Multicam editing without nesting?
Posted by Alex Olinger on May 24, 2012 at 1:39 pmHello,
I`m currently gearing up on pre for a music video project I want to cut in Premiere CS6. I was wondering if there was a workflow to cut footage with the multicam viewer, that does not requiring nesting of sequences.
I`d told by our colorist/conformist, that nested sequences would cause hell for him when trying to conform from an EDL/XML, as nests don`t play well with conforms.
And I had also wanted to create merged clips (syncing video and dual system audio) for some of the narrative pieces of the music video.
Am I going to be locked into only exporting an EDL of the project when using merged clips in the edit? I know that was one of the major limitation with using merged clips in CS5.5. Didn`t know if the same held true in CS6.
What are your guys workflows for multicam/merged clips project in Premiere? Export through EDL or XML? I`m primarily a Final Cut guy, so this is all a bit new to me.
Thanks
Andrew Shepherd replied 14 years, 1 month ago 6 Members · 10 Replies -
10 Replies
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Michael Murphy
May 24, 2012 at 2:23 pmIn CS6, when you create the Multi Cam Source – all of the cameras linked together – you then create a Sequence from that source.
As long as you have only 1 set of cams for 1 sequence, it is not nested. You open the Multi Cam Monitor and switch cams while recording. That cuts each switch to the Sequence, just like regular clips cut to a Sequence. You can edit them as normal from there, recut from teh sequence, Insert other clips, add to teh end, Ripple Cut, etc.
I can’t say what would happen if you had, say, 2 sets of cameras, and needed to cut to 2 seperate Sequences. I assume you could work with each sequence separetely – like Final Part A, Final Part B – and use the same Adjustment Layer or Grading settings for each. Don’t know if you could merge them to 1 non-nested sequence. You should be able to copy & paste at the least to do that.
The Multi Can source really just seems to be a way to associate a group of clips to help you cut them to a sequence. You can sync on In, Out, or any Marker that you create on each clip (name the marker if you have more than 1 per clip.)
I just did this a couple of days ago, haven’t output yet. Here are a couple of links:
Adobe CS6 Multi Cam Help
Ten minute video “Lesson” on Multi Cam editing in CS6. Covers most of what you need to know to edit.
https://www.video2brain.com/en/lessons/multicamera-improvements
Have you downloaded a trial copy of CS6 yet? You might need to do that to get a full answer.
Hope that helps!
Michael
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Alex Olinger
May 24, 2012 at 5:34 pmI downloaded the trial of CS6 and went through the workflow steps in this video: https://www.video2brain.com/en/lessons/multicamera-improvements
Creating a multicam source sequence and then using it in another sequence for editing does create a nest, unfortunately.
Bit stumped here… So using nests is the only way to use the multicam viewer in Premiere?
In FC7 I don`t remember this being the case. Exported EDL/XML conformed perfectly fine, even when using multicam clips in an edit.
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Ryan Patch
May 24, 2012 at 5:44 pmYes, using nests is just the way Premiere works. And yes, in 5.5 they do make exporting to XML hell, if not impossible. I have had to reedit videos. Adobe claims to have improved XML export, so perhaps they have made XMLs work on the export. I would do a simple test – make a quick multicam edit, then export to XML, then re-import it back and see what you get.
Ryan
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Alex Udell
May 24, 2012 at 10:22 pmWe ran into this problem in the course of developing edit* back in the day when we implemented multicam.
they need to look at adding an option to look recursively inside the nest when exporting data based on a multicam….
Alex
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Alex Udell
May 25, 2012 at 1:37 pmHere’s a link to a workaround I posted….
no nest here….
https://forums.creativecow.net/readpost/3/923600
Alex Udell
Editing, Motion Graphics, and Visual FX -
Ryan Patch
May 25, 2012 at 5:45 pmI actually was at the NYC Blackmagic event yesterday, where a guy named Colin was supposed to do a presentation about using Premiere with BMD Resolve. He didn’t touch this issue in the presentation, but I heckled him about it afterwards, and he had an idea –
His workaround, which seems fair enough, was to use, in CS6, the “Send to SpeedGrade” command. What this will do is generate 10-bit DPXs of your media (a little lame to wait if you don’t need DPX, but stay with me) as well as a SpeedGrade file. This WILL look inside the nested sequence and generate the right cuts.
Then, in SG, open the file and choose “Export XML”. Voila, you have an XML with nested sequences handled properly.
I have not tested this yet, but will soon.
Ryan
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Matthew Riggieri
June 1, 2012 at 10:07 pmHey i am looking to do the same thing. I edited in CS6 using native R3D’s and want to get to resolve. The only problem is that MultiCam in CS6 is nest sequences. I got everything to SpeedGrade but can get an XML out of it. Any thoughts.
SpeedGrade is clunky, imo.
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Andrew Shepherd
June 11, 2012 at 8:00 pmI have a timeline with a Multicam camera sequence, 2 camera’s only and i i want to revel a camera in a sequence like in FCP7 so that i can apply a color correction to only 1 of the cameras, i am a where of selecting the clips by holding down the shift key and selecting the clips and copying the attributes to the clips but this isn’t convenient when you have loads of clips because 1 maybe missed and it would take forever, i have watch loads of videos on the web but i cant find the answer, can anyone help thanks
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