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People made of water/particle effect
Posted by Ben Hasselman on June 16, 2008 at 8:07 pmHi all,
Ive just posted this in the AE forum and noticed the ‘how do i’ post afterwards (sorry about that). So here I go again.
I was wondering about the best workflow to get this effect
https://www.metacafe.com/watch/739230/bacardi_assimilate/What im looking for is a way to make it look like the people are made of a liquid (water). Is this possible with AE? Or should I start thinking in the direction of Maya/3DS?
These are my initial thoughts:
– Shoot in front of a greenscreen with a motion capturesuit (for tracking points).
– Create waterlike particlesstreams that follow the motiontrack points in 3D.
– Use close-up footage of watersplashes to fill in the space.
– Rotoscope close-ups of hands/face and make the lines ‘waterlike’ in photoshop (hell of a job).
– Maybe I should use a 3D / Poser model instead of trying to rotoscope and blend with actual footage. Again, your thoughts are welcome.Im pretty much guessing here, so please share your thoughts.
Thanks in advance,
Ben
Darby Edelen replied 17 years, 10 months ago 4 Members · 10 Replies -
10 Replies
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Ron Lindeboom
June 17, 2008 at 2:11 amIf you want the realism that is in the video that you linked to, then it is going to have to be done with a 3D application.
After Effects can fake it — to a point — but it is going to take some green screened person that is a few layers deep (of the same image on top of itself and blended together using transfer/blend modes) with say water mapped to one layer of the person and then particles or scatterize on another, etc.
It would make for an interesting variant but I am not sure that you could get the effect as in the version you linked to.
Best regards,
Ron Lindeboom
Remember: Burt Bacharach lied. What the world really needs now is an undo button.
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Scott Novasic
June 17, 2008 at 4:49 amRon is correct, I use 3d heavily in my work and it has to be done that way. #1 you need a nude human model that you texture with a highly refractive glass texture setting. Than, in my opinion, the worlds best water simulation software is Real Flow (version 4 now) I own it, and its incredible. You animate the models move in your 3d package of choice, then with the plug in provided by real flow you export that motion INTO the realflow ‘simulator’ there are a number of fluid emitters that you can aim and effect velocity on. Aim them strategically to bounce off the model in various ways. Real flow also lets you combine multiple shades of fluids splashing into each other, like the video, and mixing beautifully. You then export the fluid meshes back into your 3d app and texture accordingly. Blend effects
(sorry Ron) are not the way to go here. Applying the proper shading to
the 3d meshes and raytracing will give you the clean crisp splashes of water you are looking for. In Hollywood here, there are specialists that JUST DO WATER, it can be that daunting. Good luckSuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:https://web.mac.com/finaleffects -
Scott Novasic
June 17, 2008 at 4:51 ama 3d app and the spftware Real Flow by Next Limit is the way to go for that effect.
SuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:https://web.mac.com/finaleffects -
Ron Lindeboom
June 17, 2008 at 6:08 amHi Scott,
When using After Effects (as I was referring to — as a stop-gap version not one that is equal to what can be accomplished with 3D) I can clearly see a way to accomplish an effect that is of a type that he referred to. I Clearly said it wouldn’t match the 3D rendered version but that if I used layers of someone who was shot on a green screen and was keyed and then the same image was repeated upon itself numerous times, I could pull off an effect like this. Not exactly one like that which he showed but one that would be interesting and compelling on the screen. There would be no way to use textures in a grid as you could in say, Maya or C4D. But by combining layers with modes and applying various effects to the layers, I could indeed pull off this kind of effect.
Respectfully,
Best regards,
Ron Lindeboom
Remember: Burt Bacharach lied. What the world really needs now is an undo button.
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Scott Novasic
June 17, 2008 at 6:14 amHi RON 🙂 sounds like an animation challenge! Lets go!
You are very confident, I did not know you worked in AE that much.
I learn new things every day…. I have a scene on my reel of Sun studios that ‘fakes’ water motion and splash effects, sort of a 3\4 realistic look.SuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:https://web.mac.com/finaleffects -
Ron Lindeboom
June 17, 2008 at 6:21 am[scott novasic] “You are very confident, I did not know you worked in AE that much.”
I started using After Effects back in November of 1994, when CoSA After Effects 2 was out.
I love AE and it’s one of my favorite apps. I never said that I could make the same kind of effect that you could make in 3D. What I said was that I could indeed make an aquatous looking person in After Effects.
I have found over the years that there is little that I can’t do in After Effects if I set my mind to it. Back in v2, my son created an animation of rose petals opening in After Effects. When people saw it, they thought it was done in 3D. It wasn’t. It was masked layers with the bevel alpha and lighting effects set appropriately and animating the masks to emulate the look of a rose opening. It was gorgeous and he didn’t realize that it couldn’t be done. Some people on the forums told him it couldn’t be. I told him to think the problem through and he’d find the answer. He did and showed it to me the next day.
After Effects has always seemed like one of the most imaginative environments out there.
Best regards,
Ron Lindeboom
Remember: Burt Bacharach lied. What the world really needs now is an undo button.
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Scott Novasic
June 17, 2008 at 6:27 amvery nice story Ron. Id love to see some of your work in ae some day.
It truly can be a magical environment.SuperNova
Animation & Visual Effects
Scott Novasic
Los Angeles Ca
web:https://web.mac.com/finaleffects -
Ron Lindeboom
June 17, 2008 at 6:30 amYes, it was an awesome thing to see, Scott. I am always surprised when I see what people come up with in After Effects that breaks all the rules and yet somehow works. Imagination is a powerful thing. ;o)
It’s great to have you here in the COW, Scott.
Best regards,
Ron Lindeboom
Remember: Burt Bacharach lied. What the world really needs now is an undo button.
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Darby Edelen
June 17, 2008 at 9:21 pmHere’s a quick proof of concept that I did in AE with some greenscreen footage a while back. This was for a figure made of ice, so it doesn’t apply entirely, but the concept is similar. The only source footage items for this were the greenscreen footage and the stock background.
I added some refraction, reflection and even tried to approximate a fresnel effect using custom mattes, displacement maps, blurs and blending modes.
Darby Edelen
Lead Designer
Left Coast Digital
Santa Cruz, CA -
Darby Edelen
July 2, 2008 at 2:36 pmLittle late now, but here’s the proper embedding:
Darby Edelen
Lead Designer
Left Coast Digital
Santa Cruz, CA
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