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Pass in front/behind?
I’ve used a simple mask and multiple layers to simulate and object flying around another object (thank you Trish and Chris AE books!) and that’s easy enough…
But what if I need to do it with a lot of objects all from the same source that cross over each other? Say, a particle field?
For example, a planet with a particle ring around it but only at a slight angle… this would make the closer and farther edges of the ring cross over each other visually if the planet wasn’t in the way. There is a lot of tiny tiny objects in the cloud of the ring so trying to use a simple masking method isn’t working…
Thanks for any tips!!