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Particular Understanding
Hey all,
I need some help understanding something about particular, when I add particular to a 3d comp as a precomp, the particle emitter never shows up in the right place, i.e. it is offset from where I think it should be. If I add it directly to the 3d comp, it can only be seen by custom view cameras, and not by the active camera….what am I screwing up here? or alternatively what principle of particluar am I ignoring.
-Thanks
Dave