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Particular Trapcode in a 3D scene.
Hi Guys,
Having some problems with particular. I want to add some snow particles in the following scene:
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I’ve been using 3d Element, so I have the camera in my ae-composition.
Once I’ve create the particular layer (Box Emmiter), nothing is visible. If I turn the focus distance to a value of 197 I start getting in the particle’s box, but obviously not how I would like to. So I’ve tried to move+scale the emitter with no results at all.
What I want to do is getting this particles within my 3d world scene size, so I can get the camera going across this particles.
I know a workaround for this would be exporting the scene/ tracking some points/ create a few nulls/ link the Particular solids to each null. This approach may work, but it will need work to fake it.
But why do I need to recreate my 3dscenario when I have the original one? So I wonder… Is there any possibility to get this particles working in my original 3d scene? So I can keep my camera settings and key-frames exactly how they are?
Maybe I need some sleep.. :/ Really appreciate any help!
