Yes, the particular layer is 2D, I was referring to the emitter layer being 3D. Let me break it down for you…
I have a 2D footage plate, then a precomped copy of this which Im using as an emitter (although only to emit a certain portion of the footage which is rotoscoped inside the pre comp.)
Then I have my particular layer (2D!) which is using the emitter layer to emit from.
Then I have my camera (from tracked footage).
The particles are emitting from the emitter layer, however, because the emitter layer has to be 3D, it of course reacts to the camera moment and so the particles being emitted don’t match up to the background plate.
So, what Im after is a solution to this. I think its a matter of just linking the emitter to the camera so the camera movement is cancelled out. I imagine I need a nice little expression to link the scale and position of the emitter layer. I did try just parenting the layer to the camera and scaling and positioning manually but it seemed to affect the particles movement?
Anyway, the best way would be for some (lovely!) person to set up a similar comp and see what Im talking about. Either way, all help appreciated!
Cheers!
Dom