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Particular 2 – Textured polygon rotation problems
Hi,
I’m using Trapcode Particular to create a moving/twisting wave using the textured polygon option. I’ve tried higher particle numbers, different position subframes, and smoother beziers but I can’t seem to stop getting a pixelated broken stream look when I rotate the particle.
Does anyone know a method of smoothing this out, or if I’m doing something wrong?
Image attached
Thanks

