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Activity Forums Adobe After Effects Particles – to weave their way thru layers alpha/brickwork.

  • Particles – to weave their way thru layers alpha/brickwork.

    Posted by Max Bretherton on July 5, 2006 at 7:22 am

    hi..

    i’ve been playing around with this for a few hours now and i’m beginning to think i’ll have to do it all by hand.
    i’ve been trying to use Particular but maybe there is another way of doing it.
    here’s the problem.
    i’m animating water molecules passing thru layers of the skin – in diagram style.
    so i want the little blue particles to weave there way thru the ‘brickwork style’ cells of the skin. the alpha is the gaps between the ‘brickwork cells’, imagine its the mortar. and i want the particles to slide between the bricks and find their way out the top of the diagram.

    is my problem that there is no depth to my animation its all paper thin/2d.i have tried precomping the ‘brickwork’ and duplicating the layer many times and separating them all by half a pixel z depth, to try give the Particulars particles some depth to work with. its not working though.
    the image is x-section of skin ‘brickwork’ with Particulars emitter at the bottom of the frame.
    any ideas?

    would i do better using ParticlePlayground? i have created very effective snow with that before but that was a few yrs ago. i just remember making ‘flow maps’ to affect the snowflakes, and maybe that could make my particles weave there way thru the ‘cells’.

    or maybe expressions could help?

    thanks for any help on this and best regards…max

    thanks and regards…max

    Max Bretherton replied 19 years, 10 months ago 3 Members · 3 Replies
  • 3 Replies
  • Andrew Yoole

    July 5, 2006 at 10:15 am

    You could try and fake the effect by letting the particles collect on the wall, then use a second particle generator to act as the escaping particles. Or manually animate the individual cells that escape.

    Otherwise, you might need a true 3D application, where the particles and wall exist in the same 3D space, to achieve the effect you want.

  • Mike Clasby

    July 6, 2006 at 4:34 am

    Hey, I dunno but I may have stumbled across what you need, not perfect but it tries real hard to work.

    First, Dan’s expression for magnet repel from an earlier post:

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=729630&archive=T

    p = thisComp.layer(“layer 1”).position;
    r = 200000; //repulsion constant
    dist = length(position,p);
    dir = normalize(position – p);
    offset = dir*r/(dist*dist);
    value + offset

    Read the post to see how to adjust the expression.

    Anyway I made one particle, made it 3D, set keyframes for position to send it along a path. Later after I add the “layer 1″ (the Brick layer, your skin cells) I duped the particle layers and offset them in the timeline so I have a trail of layers following each other.

    So for ‘layer 1” the brick layer, I used Shatter on a solid, brick pattern, I precomposed the layer sending the shatter with it. Anyway, using a still from the middle of the shatter (you could also up the viscosity a bunch to slow the shatter down to a crawl), when the brick aren’t widely spaced, I placed “layer 1” in the middle of the path, and sure enough the particle layers weave their way between the bricks… most of the time, a few go through the brick but I bought it. The particles take different ways through the brick field when I moves the brick layer up and down. I liked the look of the dodging particles, maybe it will work for you, pretty quick to test out.

  • Max Bretherton

    July 6, 2006 at 8:17 pm

    thanks yikesmikes for that.

    i did think that Dan Ebberts would have an expression that could help. i animated a ‘band’ playing music using expressions and ‘sound keys’ some time ago.

    but i also thought it would get beyond my control – expression language wise.

    i will try the expression you gave me.

    i have solved my problem, had to get the job done, by just animating lots of different paths/routes for water particles/dots to take. and then duplicating the layers and off setting em over time + a little ‘wiggle’ now and then.

    worx fine but not the neatest solution – particles would be.

    thanks for your time and help though.

    regards…max

    thanks and regards…max

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