-
Particles, Thinking Particles and Collider objects
Hi everybody,
First of all, thank y’all for all the advice thus far, its been a HUGE help and I’m massively grateful. But now I’ve got a new question:
Essentially what I’m trying to create is a sphere that moves from the background/infinity to the foreground in a random (or seemingly random) path before being scooped up by a bowl in the foreground. I’ve tried using splines as paths but it wasn’t the look I was going for. Right now, I’m using a particle emitter that emits a single particle that whirls around like I wanted (using the turbulence simulator), but I can’t come up with an easy way to “catch” it with the bowl. I made the bowl a rigid body and the particle a collider object, which works, but only when the emitter is placed right over the bowl and it just drops in. (Also, after the two objects collide, C4D starts running REALLY slow, but I guess that’s another issue entirely.)
So far, I’ve tried just using key frames to match up the sphere and the bowl, but its clumsy and for whatever reason, sometimes the sphere doesn’t end in the same location.
Is there an easier way to do this? I briefly tried to use thinking particles but couldn’t figure out the details of it.
Thanks again for any help!!