Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Apple Motion particles or replicator for duct simulation?

  • particles or replicator for duct simulation?

    Posted by Liane G rozzell on May 22, 2007 at 7:08 pm

    Trying to illustrate movement of small particles through a duct with a 90-degree elbow. Need for the flow to look continuous and like it’s staying within the bounds of the duct (a 2D drawing). I’m struggling with whether a particle emitter or a replicator is the way to handle this.

    I can get a point emitter to follow a motion path, but that’s not the right look. I can keep an emitter stationary, but the particles won’t follow the path I need, and I have to mask off the duct. It all looks clunky right now.

    Maybe a replicator is better? I’ve seen how replicators can follow a path, which is cool. I’m not yet sure how it might seem that my small objects “flow” along this path.

    Any thoughts or hints would be much appreciated.

    Peace,
    Liane

    Liane G rozzell replied 18 years, 12 months ago 2 Members · 2 Replies
  • 2 Replies
  • Doyle Rockwell

    May 23, 2007 at 3:27 pm

    Hey Liane,

    I think a repliactor would be the easy way to go. You can set up a “puff” of particles (small dots, not Motion particles) and replicate those. You can then draw a path along the duct to act as the path for the replicator. Then it’s just a matter of animating the replicator offset. Here’s a quick example: https://homepage.mac.com/specialcase/movies/duct.mov

  • Liane G rozzell

    May 25, 2007 at 1:22 pm

    Way cool, thanks!

    Peace,
    Liane

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy