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particles or replicator for duct simulation?
Trying to illustrate movement of small particles through a duct with a 90-degree elbow. Need for the flow to look continuous and like it’s staying within the bounds of the duct (a 2D drawing). I’m struggling with whether a particle emitter or a replicator is the way to handle this.
I can get a point emitter to follow a motion path, but that’s not the right look. I can keep an emitter stationary, but the particles won’t follow the path I need, and I have to mask off the duct. It all looks clunky right now.
Maybe a replicator is better? I’ve seen how replicators can follow a path, which is cool. I’m not yet sure how it might seem that my small objects “flow” along this path.
Any thoughts or hints would be much appreciated.
Peace,
Liane