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Particles don’t render the same way twice – need to pick up where I left off
I know this has come up before and I understand baking may be a considered solution but it would take a long time to cache so I’ll ask first…
I rendered a 1000 frame animation (I started rendering at frame 100 to have the particles fill the area) with particles from a standard emitter. The particles have a dynamics tag on them and can collide with several objects in the scene. The render went on through the night however stopped because I ran out of disk space. When I cleared some space and re-rendered from where I left off (Frame 646), the particles were in a completely different position than progressing from frame 645, even since the render had to preprocess the particles up to that point prior to showing me anything….still didn’t work. The project/document length time was kept the same. I don’t have the time to rerender the whole thing in one shot, need to find a way to pick up where I left off. I am using the same computer for the original rendering.
Any advice? Would caching the dynamics fix this? And what about baking the particles…it seems to do it awfully fast, does this do anything? Should I do both?
Many thanks,
Brian