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Particle used in 78th Oscar Awards
Posted by Manny Rellesiva on March 6, 2006 at 1:37 pmIm wondering what’s the Particle system that they used in the 78th Oscar Awards. Could it be Trapcode Particular?
Aharon Rabinowitz replied 20 years, 2 months ago 11 Members · 14 Replies -
14 Replies
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Ken Latman
March 6, 2006 at 1:44 pmFrom messing around with Apple motion, it looked like something canned from that
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Adolfo Rozenfeld
March 6, 2006 at 1:57 pmIt’s not very relevant which application they did, since I can’t think of any particle generator that can’t do something like that 🙂 Motion, Particular, Combustion, Particle Illusion, any of those. Since most of the stuff was plain 2D as far as I saw, Motion is not out of the question.
It was tasteful (the importang thing) but not especially original or hard to achieve. The type elements, again, were nothing unseen before, but still nice.Adolfo Rozenfeld
Buenos Aires – Argentina
https://www.adolforozenfeld.com
adolfo@adolforozenfeld.com -
Steve Roberts
March 6, 2006 at 2:44 pm[Adolfo Rozenfeld] ” …It was tasteful (the important thing)…”
Amen, brother. 🙂
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Tim Klink
March 6, 2006 at 7:56 pmI havn’t seen the oscars yet, because I life in Germany and here the Oscars started at 2 o’clock, and I had to get up at 6 o’clock iin the morning.
So could anyone post a link to it.
Thanks
The things you own end up owning you.
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Adolfo Rozenfeld
March 6, 2006 at 9:53 pmNow that I think a bit more about it:
Both the particle animation and the type treament were classic and modern at the same time. That, at least for me, usually is a sign of good design . Especially, it was not (like so many other things we see) something forced to be cool or spectacular “against” the subject – it suited the communication pupose and style well, didn’t it?
As for the tools used, again, any current particle system can do that easily. If I recall correctly, particles came from several different points, so it probably wasn’t Particle Playground. Probably, anything else 🙂Adolfo Rozenfeld
Buenos Aires – Argentina
https://www.adolforozenfeld.com
adolfo@adolforozenfeld.com -
Rich Rubasch
March 7, 2006 at 12:08 amIt was not a particle generator at all. They keyframed each and every circle’s motion, blur and opacity level. That is the only way you can really get that nice fluid, organic look.
That’s my guess.
Rich Rubasch
Tilt Media -
Chris Smith
March 7, 2006 at 12:24 am[Rich Rubasch] “It was not a particle generator at all. They keyframed each and every circle’s motion, blur and opacity level. That is the only way you can really get that nice fluid, organic look.”
Have you not ever used Particular? You can set random values for color, opacity, depth, transfer mode etc. As far as blur, use 2 or 3 instances of Particular and have them set to 3 different blur amounts. and mix them.
Chris Smith
https://www.sugarfilmproduction.com -
Webie
March 7, 2006 at 2:19 amDear Rich & Chris,
U make my day start with a smile…. hahaha…
Whatever e particle generator it, i guess at the end of the day people are looking at ur work rather then wat generator/magic wand u used. So far, clients said ‘Cool’ ‘Nice’ Brilliant… but not ‘What software u used?’ha… anyway, it’s good to start a day with a smile.
seeya around
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Vince Becquiot
March 7, 2006 at 3:02 amGoing with Rich’s idea, I think you could actually export each circle from Photoshop, convert each one to a QT movie with alpha channel, then reimport and use the scale and blur effects.
Your last comp should render pretty fast.
Vince
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