Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Particle to Logo

  • Steve Roberts

    February 25, 2008 at 6:25 pm

    Particular can use a layer as an emitter. Did you try emitting the particles from the layer emitter (the logo), and reversing the time?

  • Kevin Camp

    February 25, 2008 at 6:35 pm

    there a few tutorials at ayatoweb.com that use particles to form logos or images that you might want to take a look at.

    often, if you can’t get something to come together completely or seamlessly, you’ll just use a little distraction during the transition to the logo, like a little flash, glow, burst or even the infamous lens flare (note, i am not endorsing the use the often over-used lens flare, but you may be able to subtly work it in)….

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Dwayne Neckles

    February 25, 2008 at 7:46 pm

    Layer emit wasnt working for me, but someone else in this forum assisted me, so Kevin and Steve, I will try your suggestions and get back to you!
    Thank you sooo much…

    Dwayne..

  • Dwayne Neckles

    February 25, 2008 at 9:43 pm

    Kevin,

    also I’m using trapcode and I think Ayato uses another plugin.. that is much more expensive than trapcode, i think..

  • Kevin Camp

    February 25, 2008 at 9:57 pm

    i believe he has a few different tutorials that use a few different techniques and effects to reveal a logo or image… i know he uses trapcode particular in some of the later examples and card dance or card wipe (both standard effects) in some others. in his earlier tutorials, he uses several of the fec effects, most of which are now included in ae as ‘cc effects’ (like ‘cc particle system ii’ or ‘cc pixel polly’).

    even if you don’t have some of the effects, you can see some of the ways he will transition from part of the animation to the logo, or add a bit of distraction to smooth a transition…

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Dwayne Neckles

    February 25, 2008 at 11:47 pm

    You are right, wow, I overlooked his later tutes for some reason… let me get to studying.. will posst progress later

  • David Bogie

    February 26, 2008 at 11:11 pm

    One of the CC particle systems can easily use the alpha as the particle source.
    I have used Shatter many times to bust up a logo and then precompose and time reverse the nested comp. Tweaking the physics in Shatter to be realistic in reverse takes a bit of intuition. You don’t need Trapcode to do any of this although it probably has presets and additional capabilities to do that fluttery stuff.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy