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  • Particle Systems plug-in issue in AE …

    Posted by Dipalma on December 8, 2006 at 4:14 pm

    I’m having an issue with this plug-in (CC Particle Systems II) in After Effects. This is actually a color issue, in my opinion, but a client is very insistent. I am creating “stars” over a purple, animated background. The dropping opacity on the edges of the “stars” is picking up the purple in the background and making the gold “stars” look pink on an NTSC monitor. I’ve tried duplicating the layers to harden the opacity, but can only do that so much until they look like crosshairs from a gun scope … not the desired look we’re going for, needless to say.

    Any suggestions? I know this is an odd post, but thank you all very much in advance for your time.

    Nic

    Dipalma replied 19 years, 5 months ago 6 Members · 9 Replies
  • 9 Replies
  • Mike Clasby

    December 8, 2006 at 4:32 pm

    It seems if you change the Particle>Opacity Map from the default “Fade Out” to “Constant”, then up the Max Opacity to 100%, you get very persistent color for your stars. Making the Death Color the same as the Birth Color also helps.

    This may be a bit harsh so you could tone it down.

  • Dipalma

    December 8, 2006 at 4:37 pm

    Yeah … tried that. The opacity of the stars’ edges are still fading off too much.

    Do you know of any other good “star” emitting plug-ins out there for AE?

  • Julian Sixx

    December 8, 2006 at 4:56 pm

    hi

    ..and when you change the Color Map option to Birth to Origin

  • Dipalma

    December 8, 2006 at 5:14 pm

    No change. Again, I think this is a color/transparency issue. Not to mention, purple is an unforgiving color in NTSC.

  • Aharon Rabinowitz

    December 8, 2006 at 5:22 pm

    Trapcode particular is probably the best particle plug-in for AE, but it does not have a lot of presets.

    Digieffects delirium has some sparkle emtters that might do it – but it’s really slow. Or it was the last time I used it (which admittedly was a while ago).

    If you’re willing to work outside AE check out wondertoch particleIllusion. Very easy to use and with 1800 or so presets, you’re bound to find something that works for you. The position data can be transfered between pIllusion and AE, and it renders in almost any image format which makes bringing the stuff back into AE easy. But, as mentioned, it is an external program.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Brian Charles

    December 8, 2006 at 5:59 pm

    Have you tried using Particle Playground?

    Create a star in Photoshop, place it in the Comp, add a solid layer and apply Particle Playground set the layer map to the star layer.

    Control colour and opacity through gradients using the Persistent and Ephemeral Property mappers.

    It takes some work but PP is very powerful.

  • Spaceman

    December 8, 2006 at 6:02 pm

    spaceman suggests that you use trapcode particular.
    spaceman thinks you should create a custom star and use it as a custom particle and play with them for a long time. (3 minutes 24 seconds)
    spaceman likes particles because they are all the same
    and all different, like oranges.

  • Dipalma

    December 8, 2006 at 6:22 pm

    Nic would like Spaceman to share some of his spacejuice …

    Thanks for the advice … from everyone!

  • Dipalma

    December 8, 2006 at 6:40 pm

    And I dig this idea, but having a problem getting the stars to emit randomly throughout the frame. They will be sparkling around a logo … fading iin and out randomly. PP is a tough one.

    Thanks!

    Nic

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