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Particle Playground Wall Boundary Issue
Hi!
I’m using a mask (only one mask exists in effects layer) to produce a wall where partiles bounce off.
Everything works nice (pic 1) untill I add a Layer Map to change the particles shape from the standard red squares to whatever I want them to be (coins in this case). It’s like the mask somehow changes it’s proportion (makes it bigger in this case) making the coins bounce from the air (pic 2).
Even stranger is that if I grab the cursor and drag it over the timeline I see the coins bouncing from the right boundarys (pic 3)!!!!! Better yet, as adaptative resolution gets to 100% the boundarys change again until they’re back bouncing from the air.
The boundary mask points are controlled by Nulls. I remove them and the issue persists.Anyone has any idea what the problem could be?
Thank you!
Diogo
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