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Particle playground – hit wall, then explode
Hello
I’m trying to make an effect where Particle Playground fires a load (well, a hundred or so) particles (layer maps) at a wall, then each one explodes as it hits the wall and disappears. The explosion can be a simple dot-particle affair – it doesn’t need to ‘shatter’ each layer (although something like this would be nice!).
I can easily set up a wall and have the particle layers bounce off it and I also have a ‘persistent property mapper’ layer to give them lots of kinetic friction when they reach the bottom of the screen to make them stick in a big heap.
But I’d prefer them to just explode into oblivion when they hit the wall, but in the ‘particle exploder’ options there’s no option to select ‘particles from wall’ or something like that.
Amy thoughts (other than “use Trapcode Particular!”)? Thanks!