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Activity Forums Adobe After Effects Particle playground 101

  • Particle playground 101

    Posted by John Nelson on October 13, 2005 at 11:07 pm

    I downloaded the 6.5 yesterday to play around with it and decide if I want to buy it. In trying to figure out PP, I am curious if my G4 sawtooth 400 will handle the load. Changing one parameter takes minutes to perform; lots of minutes. There’s 2 gigs in the ram and that doesn’t seem to help. Running 10.3.9 OS

    Is this to be expected or should I wait until the money fairy brings a G5?

    Thanks in advance.

    John Nelson replied 20 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Steve Roberts

    October 13, 2005 at 11:16 pm

    PP can be very slow — that’s normal. However, it’s generally only slow for the first frame. The subsequent frames usually fall into place more quickly.

    If, however, you can buy it, Trapcode’s Particular is quite a nice particle generator, and it’s much zippier than PP.

    Steve

  • John Nelson

    October 14, 2005 at 3:00 am

    Thanks Steve,

    Do you think it has anything to do with my processor or ram settings? I mean, it takes a long time to just look at the results without even rendering…

  • Roland R. kahlenberg

    October 14, 2005 at 9:11 am

    AE’s Particle Playground works in a simulated manner and it requires information from a previous frame (other than frame 0) in order to render the next frame. Therefore, if you were to make parameter changes and then park your time indicator at the 5 second mark, AE will have to render all frames previous to the 5 second mark and then render the frame at the 5-second mark.

    The general rule is to make changes and then park the time indicator at time zero to view and changes. From there, you might as well perform a RAM preview to view the rendered frames if you’re dealing with a computationally heavy PP comp. For light- weight compositions, you may get by with a little waiting after you park your time line indicator further down the timeline.

    It’s also best to create a particle killer property map to kill off old particles. Check old postings for ways to create such a property mapper.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • John Nelson

    October 14, 2005 at 1:35 pm

    Thanks Roland,
    That was very helpful. I’ll do my homework.

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