-
Particle Playgound Wall setting
I am trying to make a simple animation of the nucleus of an atom being bombarded by particles. I have the wall set to a mask for the nucleus, but i was wondering is there any access to the specific calculations that happen in the collision detection.
I would like to be able to count the number of colisions, but even better would be to have the particles change colour on contact. In a perfect world I could use the emphemeral property in reverse. ie map Y speed to Red, Blue & Green.
I hope some one knows how to get under the hood, or if there is an even better way to do this.
Thanx so much
Darren Laberee
Riddle Films Inc.
Toronto Canada