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Particle opacity in Particle World
I am trying to make a bloodstream scene like the one in Andrew Kramer’s tutorial using particle world instead of particular. I can get it to look pretty close except for a few things. The main problem is that the particles fade in as they are born and fade out as they die. I can’t get them to stay opaque throughout the length of the scene. This causes semi transparent particles to pass by the camera. Another issue is that sometimes particles that are further away form the camera appear in front of particles that are closer causing a surreal effect. Does anyone have any ideas on how to fix these problems without buying a 300 dollar plugin? Thanks for any and all help!