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Particle emitter: re-starting renders?
(R17) I’m in the middle of a 15 hour render so I can’t test this, so I’ll ask:
I’ve noticed that restarting an “editor playback” of an emitter changes the way the particles move, especially if one has messed with forces such as Turbulance or Rotation.
If you restart a RENDER, does c4d do a quick recalc so that particles are back on the same track, or does it just start whereever you restart? IOW, is it necessary to bake particle paths before executing a render that will be started and stopped?
Tnx
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“Putting the HARM in ‘harmonica’ since 2005.”
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