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Particle emitter hard edges.
Scene:
I have trapcode particular emitting custom particles attached to a moving light to create multiple 3D flowing lines.
Problem:
I animated all the lines moving slowly so I could get the exact movement I wanted. Now I try to speed them by grabbing all emitter position keyframes, holding alt to speed them up. The problem I am now getting is on the corners the particles create hard lines instead of a smooth curve. I have sort of fixed this but upping the frame rate to 99 in its own comp but on some edges where it moves really fast it still has hard edges.
I have also tried attaching to a null but has the same effect.
I’m sure there is a simple fix but I just cant figure it out.
I hope that makes sense.
Thanks