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Partially hiding geometry in C4D
I’ve got an object that’s basically a series of thin discs. At a certain point in the animation a couple of discs raise up to reveal a load of geometry underneath them, so I’ve used a couple of boolean objects to reveal that as they go up, otherwise they’d stick out below the lower discs.
Trouble is, this makes rendering *really* slow: whether using the basic renderer or Octane it’s taking about 2 minutes per frame. I don’t need to create new geometry, so is there a way to hide it similar to using a track matte?