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Parallel Spot Light goes through object???
Posted by Jon Herron on July 13, 2006 at 6:11 amI have a Parallel Spot, shining onto a plane which was made into a curtain which pulls back. The problem is the spot light is shining through the curtain and is noticeable. The spot light is set at 100% Brightness with Visible Light setting swicthed to Visible. I’ve tried changing the shadow settings to see if that would change anything but nothing? Any ideas what Im doing wrong???????
thanks for the help
Jon Herron replied 19 years, 10 months ago 4 Members · 7 Replies -
7 Replies
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Brian Jones
July 13, 2006 at 5:55 pmchanging the shadow settings would do nothing if you haven’t enabled shadows in the General tab of the lights attributes. If you’ve done that…
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Jon Herron
July 13, 2006 at 7:20 pmYeah I enabled shadows and tried, and just turned it back off. Its wierd. I did a test in a different scene with a spot and a parrallel spot next to each other aimed at a plane. Again the parrallel spot goes through the plane while the spot does not. Then I put a slim solid cube in front of two lights (just testing to see if the parrallel spot didn’t like the flat plane) BUT again the parrallel spot wants to go through the geometry. I dont know, anybody?? Cinema masters, gurus,…help
thanks guys
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Brian Jones
July 14, 2006 at 12:52 amParallel Spots (round and square) make shadows here. Can you post a scene?
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Jon Herron
July 14, 2006 at 3:20 amCant post, but Yeah same here with the shadow, BUT it seems that if you take the parallel spots enable visible light, then extend the outer distance, the extended light shines through?
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Ronaldo Montalvo
July 14, 2006 at 8:13 amthat’s not what i get with parallel spots on an opaque plane. unless the material in the plane is transparent there is no light shining through the plane. do you see this in renders or just the preview gouraud mode? in the preview mode you see the light shining through to objects behind but it renders properly. maybe check the material settings?
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Joe Bird
July 14, 2006 at 4:34 pmWhen you say visible light, I’m thinking what you really want is a volumetric light, which can be found within the same menu as visible. The volumetric light does require shadows to be enabled, but will displace the visibility based upon the shadow created by the geometry. Be aware that there’s usually quite a render penalty for using this feature.
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Jon Herron
July 14, 2006 at 7:38 pmYes! that was it Bear and I feel dumb. Thanks for that suggestion. So so simple, I was wondering what the heck was going on. Thanks for everyones help! Always appreciated!
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