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paint strokes locked at Z = 0 when having a camera in scene
Hi, I’m trying to use airbrush as paint strokes for a mask. This is for revealing objects through a animation.
Final size is HD, object is made large. Set to 3x HD. So for looking at full picture in HD I either have to use a scale on a master group, or using a camera.
Problem is, these settings are somehow stored in the airstrike… If camera is set to -1000 then the z of paint stroke is stored as 1000 as well. So if I then move camera after, the mask is moving away from my picture… So how can I force the paint stroke to be locked to z= 0 no matter where I have put the camera.
Also, scale on a similar setup gives almost the same problem…
Helge
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