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Outputting ALPHA overlook
Hey, having some difficulty rendering out a simple sequence with an alpha channel, I created some particle smoke and outputted over a transparent bg, animation – millions color+ – straight unmatted, like I have many times before, but for whatever reason it is not giving me my alpha channel and giving a black bg and white edging around the smoke with alot of stair-stepping, so I thought weird try again, same thing, so I ran a test of just a red circle over a transparent background, same result, so it is not the particle that is doing it to me, I feel I have been staring at a computer screen for too long and am over-looking something simple, any takers?