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Activity Forums Adobe After Effects OT: Simultaneous Feeds

  • OT: Simultaneous Feeds

    Posted by Jay Shelton on May 16, 2008 at 1:16 am

    I was not sure where to post this exactly, but I thought some of you more experienced than I might have some ideas. I have a client that is wanting to feed some of the HD projects produced in AE fed to at least 3 screens simultaneously. All of the screens will need to be fed HD signals and they are all approximately 100 ft away from each other. What would you all recommend for a setup like this or has anyone had any experience with this sort of thing before? I appreciate any and all advice. Thanks in advance!


    Jeremey @ DI

    Jay Shelton replied 17 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Thomas Leong

    May 16, 2008 at 5:41 am

    IMO, there are 3 types of solutions categorized into: hardware- and software-based, and hybrids.

    Hardware-based are –
    Montage, Spyder, Hippotiser, etc. Expensive if purchased. Rental is cheaper depending on duration of usage.

    Software-base are –
    Dataton Watchout, AvStumpfl Wings Platinum (both Windows-base), and some Mac-based solutions – ProPresenter from renewedvision.com and Multisreener (freeware) from zachpoff.com
    All are basically based on a Master PC with a master timeline controlling the various nodes (slave/display PCs). Licences come in the form of USB dongles, one for each node including the Master. So generally, for a 3-screen presentation, you would need 4 licences and 4 PCs/Macs.

    Hybrids –
    Basically involves a compact-flash controller controlling other compact-flash or hard-disk players. However, this generally means the controller program must first have been programmed on a software such as those earlier mentioned, and tested before downloading to the players. In other cases, the first player in the chain can be the controller of the others down the chain, therefore not requirng a separate Master controller. Some work akin to digital signage solutions with a playlist.

    However, framesync between players is questionable if this feature is required. The hardware- and software-based solutions earlier mentioned all do framesync between the output displays/slaves.

    Thomas Leong

  • Jay Shelton

    May 16, 2008 at 3:10 pm

    Thank you very much for taking the time to respond! I will look into those various solutions you mentioned above and see which would work best for us. As of now, this would be an ongoing/permanent service, so the only thing I can cross off would be the rental. Thanks again!


    Jeremey @ DI

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