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OT: Apple not supporting nVidia graphics in OS X Mojave
Eric Santiago replied 7 years, 3 months ago 10 Members · 25 Replies
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Oliver Peters
January 30, 2019 at 3:02 pm[Tod Hopkins] “OS 10.14 Mojave does not work properly with nVidia cards. I have several perfectly good nVidia cards”
Hmmm… I’m running a mid-2014 MBP with the internal Nvidia card and Mojave. Works fine. Can’t use the Nvidia drivers, but the OS drivers for the card are fine. You can’t use CUDA, but that broke for me in High Sierra or before. You have to set rendering in Adobe, Avid and Resolve to OpenCL or Metal. I’m not sure if the PCIe cards on old towers will react the same way. I dumped Nvidia PCIe cards awhile ago.
– Oliver
Oliver Peters – oliverpeters.com
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Tod Hopkins
January 30, 2019 at 5:49 pmRegarding nVidia not working properly with Mojave, I am referring to the lack of OEM and CUDA drivers, but others are reporting (in this thread) that the Apple’s nVidia drivers are not the best. I can’t test this because I don’t have a system is compatible and has nVidia. Arguably, that is “not working,” right?
I would assume that the need for OEM drivers would be most significant for after-market nVidia cards, especially those not formally approved by Apple.
Since CUDA was my main motivation for having nVidia cards, the question for me became whether Metal made sense for me at all. Sierra is the only OS where CUDA and Metal run together properly, so I tested this before considering any further attempts at upgrading. I must admit that Metal has been more stable than CUDA in Premiere CC2018 (v12) and performs as well. OpenCL, as always, is significantly slower, but very stable. I’ve never had problems with CUDA in Encoder but CUDA was only slightly faster than Metal in my testing.
So I use Metal now with my nVidia cards on two systems running Sierra, and I replaced the card in my primary system with a Radeon instead of nVidia since I was switching to Metal in any case. I am not upgrading Adobe or the OS in any of my system because I prefer that they stay in sync. My issue with Mojave is why? If Adobe 2019 didn’t “require” Mojave, I would not have even tried.
And when upgrade time comes, we’ll see. I’ve never been as pessimistic about Mac as I am right now.
Tod Hopkins
Hillmann & Carr Inc.
Washington, DC -
Oliver Peters
January 30, 2019 at 6:13 pm[Tod Hopkins] “My issue with Mojave is why? If Adobe 2019 didn’t “require” Mojave, I would not have even tried”
Huh? It’s doesn’t require Mojave. I have 10 workstations running all current software with 10.13.6. I don’t intend to move these to Mojave until we get a new machine in the mix with that pre-installed or unless a software requirement pushes me there. As a user I’m not enamored with Mojave, especially how Apple implemented the light/dark mode. But I’m running it at home and it’s generally been OK with a hack to correct the dark mode appearance.
– Oliver
Oliver Peters – oliverpeters.com
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Tod Hopkins
January 30, 2019 at 6:58 pmSorry, sorry! Sloppy.
CC 2019 (Premiere 13) will run on Sierra, High Sierra, and Mojave. However, there are limits to the feature sets available in each OS. The actual system requirements are complex and tied to several other variables such as the lack of a CUDA driver for Mojave.
Arguably High Sierra is the most compatible OS, though when CC 2019 first came out, Adobe and Apple clearly suggested that Metal was only fully implemented in Mojave (the roots of my misstatement).
Anyone who has not upgraded should read Adobe’s requirements very carefully before making any changes. For instance, you may notice that according to Adobe “Hardware Acceleration” in Premiere 13 requires a 2016 or newer Mac.
https://helpx.adobe.com/premiere-pro/system-requirements.html
Tod Hopkins
Hillmann & Carr Inc.
Washington, DC -
Eric Santiago
February 6, 2019 at 3:25 pmI wonder how the older 2012 will fare with OWCs Mac Pro Tower Power options?
I see they have the 8GB RADEON/Mojave combo as well as upgrading RAM options.
Anyone considering this?I have a slew of cheese graters here that I can put to use 😉
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