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Orienting Stardust particle to 3D layer
In the particle system “Stardust,” I am attempting to emit “Texture” particles (which have 3 axis rotational values) that orient themselves to a 3D layer’s rotation when they are emitted. However, when I pickwhip the X, Y, Z rotation values of the particle to the 3D layer, the rotation doesn’t match. It works fine as long if I only rotate one axis, but if I rotate on more axes the particle rotates in completely different ways.
Anyone know why this is happening, and what expression I might be able to use to correct for it?