I am trying to animate a “Growing” microphone cable using sweep nurbs. I have set the spline to “uniform” and I am attaching the cable head object to the spline, then using “set driver” of the end growth of the sweep nurbs, and “set driven, absolute” to position the cable head with the end growth of the sweep nurbs.
I can get it to “stick” to the end just fine, and even have the cable follow the path orientation by selecting “tangential.” The problem, though, is that the movement of the head is very jerky, stiff, and too pronounced.
I tried attaching a null to the same spline, and using a range mapper I offset it so it would be slightly ahead of the actual cable head object. It feels great, and everything looks fine, except when I render it all out, as the cable goes around corners, it “disconnects” from the cable and exposes the end of the sweep nurbs.
Any ideas on how to either fix this or produce a better result without simply checking “tangential?”
Any idea how to make the line more “organic?” For example, as the mic head rounds a corner, the spline moves with the momentum slightly and then settles into place. I want it to feel more organic and not so rigid.
I am guessing there is some way to do this with spline dynamics, but I am not familiar enough with them in order to pull this off.