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  • orbit tool

    Posted by Alexander Gao on June 15, 2006 at 5:01 pm

    3 questions relating to 3D comps:
    1.) When I use the orbit tool to orbit around a 3D comp, is the position I leave the view in what gets rendered?

    2.)Once I orbit around the comp a little but, is there any way to get back to the original active camera besides hitting ctrl-Z?

    3.)Is it better to enable openGL for navigating around 3D comps?

    Alexander Gao

    “When the revolution happens, I’ll be leading it.”

    Steve Roberts replied 19 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • Steve Roberts

    June 15, 2006 at 5:54 pm

    I hope this answers your questions:

    1)Yes. Why don’t you do a test to make sure?
    2)No. If you just want a different point-of-view that you don’t expect to render, select a custom view and orbit there. It will not render, and your active camera will not be affected.
    3)OpenGL can be faster, but it may crash, and doesn’t always show everything.

    Always create a new camera (layer>new>camera) when working in 3D. You have more control over it.

    The active camera is the only view that is rendered. The active camera is the currently visible camera (re: in/out points).

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