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orbit tool
3 questions relating to 3D comps:
1.) When I use the orbit tool to orbit around a 3D comp, is the position I leave the view in what gets rendered?2.)Once I orbit around the comp a little but, is there any way to get back to the original active camera besides hitting ctrl-Z?
3.)Is it better to enable openGL for navigating around 3D comps?
Alexander Gao
“When the revolution happens, I’ll be leading it.”