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Optimizing Fibre Optic Lighting in a Tunnel Scene
Hi Guys
In my project, I have a camera attached to a spline rail travelling through a mine shaft.
The mineshaft is illuminated by long fibre-optic cables that evenly spread around it’s circumference.
I am pressed for time and know that the simple option (to use global illumination) is a bad idea.
Instead, I have cloned omni-lights along the fibre-optic cable splines throughout the length of the tunnel – this is greatly increasing my render times too – there has to be way over 1000 lights now!
I have tried solving this by using a plain effector as a child to my camera to create a light intensity falloff from the camera, but still it is taking ages… I think C4D is still trying to calculate ALL of the light values and shadow maps…
I think that what I need is an effector that simply enables / disables the cloned lights within the falloff, as in, literally, making them exist / not exist.
This way, as the camera passes through the tunnel only a set amount of lights will have to be calculated in one area.
I’ve attached the project file for you to take a look at and would greatly appreciate some help!
Best,
Hayden