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optimizing a scene with cloner
Hi there, i have scene with a texte extruded that i converted to current state to object, then i aply a cloner that put as object and use a sphere as an object and the mode is set to vertex. The sphere have a radius of 400m and have 12 segments.
I add simple texture to the cloner that have a noise and a reflection.
But now the scene take me about 20 minutes to render a preview of a frame, what can i do to optimize the render time?I check No Specular on the Details tab for the lights will make for much faster renders, and – Disable “Generate GI” on the illumination tab for each material (except materials for sky and floor, which should have this enabled but strength for the sky should be reduced to 50%)
– Disable “Receive GI” for the sky material
– Disable “Cast Shadows” for the floor with a Compositing Tag
– Disable “Cast Shadows” and “Receive Shadows” for the Sky
– Set the radiosity accuracy down to 40% in the rendersettings
– Set Diffuse Depth to 1 or 2
– Set Stochastic samples to 400
– Set Min to 100 and Max to 200
what else can i do, to put it faster?
Can anyone help me please?