Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D optimizing a scene with cloner

  • optimizing a scene with cloner

    Posted by Gon Perdigao on October 25, 2008 at 3:08 pm

    Hi there, i have scene with a texte extruded that i converted to current state to object, then i aply a cloner that put as object and use a sphere as an object and the mode is set to vertex. The sphere have a radius of 400m and have 12 segments.
    I add simple texture to the cloner that have a noise and a reflection.
    But now the scene take me about 20 minutes to render a preview of a frame, what can i do to optimize the render time?

    I check No Specular on the Details tab for the lights will make for much faster renders, and – Disable “Generate GI” on the illumination tab for each material (except materials for sky and floor, which should have this enabled but strength for the sky should be reduced to 50%)

    – Disable “Receive GI” for the sky material

    – Disable “Cast Shadows” for the floor with a Compositing Tag

    – Disable “Cast Shadows” and “Receive Shadows” for the Sky

    – Set the radiosity accuracy down to 40% in the rendersettings

    – Set Diffuse Depth to 1 or 2

    – Set Stochastic samples to 400

    – Set Min to 100 and Max to 200

    what else can i do, to put it faster?
    Can anyone help me please?

    Adam Trachtenberg replied 17 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    October 25, 2008 at 8:28 pm

    My first advice would be to try and light the scene without GI, but if that doesn’t work for you I would start by lowering stochastic samples and also lowering the Min. Samples to something like 50-100. The difficulty is that you will start to get flickering in the shadows if your GI settings are too low.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy