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Opinions on what NLE to teach on a new BA in Film & Screen Media Production
David Roth weiss replied 13 years, 5 months ago 20 Members · 53 Replies
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Aindreas Gallagher
February 12, 2013 at 2:47 pm[Chris Kenny] “FCP X because I suspect it will follow a trajectory very similar to the one FCP followed, and eventually emerge as the dominant option across other industry segments.
“I believe you’re confusing it with premiere. the one with a tracked timeline.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Chris Kenny
February 12, 2013 at 5:07 pm[Aindreas Gallagher] “I believe you’re confusing it with premiere. the one with a tracked timeline.”
I’m reasonably certain that I’m not. While Premiere is cheaper and more accessible than Media Composer, it still doesn’t do nearly as well in those dimensions as FCP X. It’s not just about price and accessibility — though FCP X does beat Premiere on both of those. It’s also about the fact that FCP X simply belongs to a new generation of software that doesn’t involve intrusive copy protection, buggy installers, modal dialogs, contextual pop-up menus that barely fit on the screen, etc. I mean, look, practically anyone in a creative field ends up using some of Adobe’s software, and I think everyone respects the feature sets Adobe manages to deliver, but seriously, I’m really not looking to extend this into more aspects of my workflow.
As for the track paradigm, well, much like, say, Media Composer, as far as I can tell, that’s something that longtime users often can’t see the faults with, but that makes thins more onerous on new editors. The truth is, between roles, the ‘override collections’ modifier, the position tool, and commands like ‘Replace with Gap’, the magnetic timeline offers a superset of the functionality of a traditional track-based timeline — it offers intelligent, non-destructive default behavior, that can be overridden as necessary. I discussed this reasonable defaults view at length a year and a half ago.
This is not to say that Premiere won’t be somewhat successful on its own terms. Media Composer is an app that is, by any objective standard (i.e. according to pretty much anyone who knows what modern software looks like and hasn’t been using Media Composer since computers still came in beige) is well past its sell-by date. Even Avid itself recognizes this internally; they tried some years back to build a next generation editing app, but backed out over concerns about disenfranchising the existing user base. Avid’s prospects as a company also leave something to be desired, with possible implications for users. As the long, slow migration away from Media Composer continues, Adobe now may be in a position to pick up a respectable fraction of those users.
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Digital Workflow/Colorist, Nice Dissolve.You should follow me on Twitter here. Or read our blog.
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Aindreas Gallagher
February 12, 2013 at 8:31 pm[Chris Kenny] “the magnetic timeline offers a superset of the functionality of a traditional track-based timeline”
yes, I’m really really sure it does. Also – Note the explosion in FCPX advertised jobs.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Chris Kenny
February 12, 2013 at 8:56 pm[Aindreas Gallagher] “yes, I’m really really sure it does. Also – Note the explosion in FCPX advertised jobs.”
Note the lack of mass-scale migration from classic FCP to Premiere or Media Composer. This industry does not move very fast, in any direction. FCP X is a completely new app. We know how long it takes a new app to achieve substantial adoption in certain segments of this industry, because we saw how long that took for classic FCP. If we go by time since release, FCP X is about where FCP was circa 2001, i.e. two years before Cold Mountain, which is usually taken as the start of its process of breaking into ‘more serious’ market segments. We’re starting to see the very leading edge of that now with FCP X, i.e. this very positive writeup in Filmmaker Magazine.
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Digital Workflow/Colorist, Nice Dissolve.You should follow me on Twitter here. Or read our blog.
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David Lawrence
February 12, 2013 at 9:15 pm[Chris Kenny] “Note the lack of mass-scale migration from classic FCP to Premiere or Media Composer. “
Yep. Oh, wait.
Film Unit Behind Saturday Night Live Embraces Adobe Video Workflow
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David Lawrence
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Chris Kenny
February 12, 2013 at 9:30 pm[David Lawrence] “Yep. Oh, wait.
Film Unit Behind Saturday Night Live Embraces Adobe Video Workflow”
We could probably match anecdotes all day. This is a market of several million customers; citing individual cases isn’t going to get us anywhere.
The closest things we have to systematic data are summarized here, and tell us that as of April of last year, there were more FCP X installs than FCP installs, and Apple’s share of the ‘pro’ NLE market had fallen all the way from… 55% to 52%. Basically margin of error.
This is all contrary to the hyperbole surrounding FCP X’s release, and much more compatible with the position I advanced, that Apple had considerable time to build up FCP X’s feature set and establish an ecosystem around it before the industry shifted very far toward competitors. And they have indeed been building.
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Digital Workflow/Colorist, Nice Dissolve.You should follow me on Twitter here. Or read our blog.
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Andrew Kimery
February 12, 2013 at 9:36 pm[Chris Kenny] “We know how long it takes a new app to achieve substantial adoption in certain segments of this industry, because we saw how long that took for classic FCP. If we go by time since release, FCP X is about where FCP was circa 2001, i.e. two years before Cold Mountain, which is usually taken as the start of its process of breaking into ‘more serious’ market segments. We’re starting to see the very leading edge of that now with FCP X…”
Going by that metric FCPX won’t be seen as ready for prime time for another 6 years or so. Then, once it really starts taking hold, it will languish for a few years before Apple kills it and starts the cycle all over again. Still not a very compelling argument for FCPX, IMO. 😉
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Chris Kenny
February 12, 2013 at 9:56 pm[Andrew Kimery] “Going by that metric FCPX won’t be seen as ready for prime time for another 6 years or so. Then, once it really starts taking hold, it will languish for a few years before Apple kills it and starts the cycle all over again. Still not a very compelling argument for FCPX, IMO. ;)”
Heh. I’d imagine things would be a little faster this time, since FCP X is more technically capable (relative to market expectations) at this point than FCP was at a similar point in its lifecycle, and the underlying disruptive wave FCP X is riding — file-based, metadata-oriented workflow — is more applicable to the high end (mostly broadcast/feature markets) we’re talking about here than the underlying disruptive wave FCP was riding (DV + FireWire).
That said, I do think the slow pace of FCP’s rise is a useful illustration of just how conservative this industry is. As is the continued widespread use of Media Composer, really. Media Composer feels more ‘legacy’ than any other desktop app I’ve come into contact with in years — the labyrinthine interface, the bizarre approach to media management, the inability to perform pretty much any processing task without blocking the UI — and yet it’s still the dominant power in some industry segments. This is an industry that practically requires generational turnover to embrace change.
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Digital Workflow/Colorist, Nice Dissolve.You should follow me on Twitter here. Or read our blog.
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Steve Connor
February 12, 2013 at 10:00 pm[Chris Kenny] “This is an industry that practically requires generational turnover to embrace change.
“Which is why Apple may be playing the long game with FCPX
Steve Connor
‘It’s just my opinion, with an occasional fact thrown in for good measure” -
Aindreas Gallagher
February 12, 2013 at 10:58 pm[Steve Connor] “Which is why Apple may be playing the long game with FCPX”
yes, there’s a puck there somewhere, far far way.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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