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  • OpenGL questions

    Posted by Tyler Muehlen on June 3, 2009 at 2:34 pm

    Hi all.
    I did a bit of searching on here to find some info- but have gotten a bit lost in the stream of data.

    My boss recently insisted that I turn off OpenGL for my after effects useage. Of course I checked in the adobe help windows about it- and its recommended to leave it on. I do a large amount of 3D work in AE. Im also use to open GL making apps better (such as Modo).

    From what I can tell when I turned it off- i didnt notice too much of a difference in anything. Some of the 3d stuff im doing infact seems to be a bit slower / wonky.

    Also i have gathered that after effects just dosnt use open GL that well period. So is turning it off doing nothing? is opengl a placebo?

    Im on a mac pro btw. 8 core / 16gbram

    Tyler Muehlen replied 16 years, 11 months ago 4 Members · 4 Replies
  • 4 Replies
  • Kevin Camp

    June 3, 2009 at 3:10 pm

    opengl can make some things faster (notably 3d, but also some effects… there is a list of opengl accelerated effects/features in the manual), however it can also lead to instability, so manyusers disable it.

    disabling opengl for previews will also allow multiprocessing to be used for preview rendering. so with all 8-cores being used for rendering previews, you may not see much of a slow down in previews… in fact, since there are not too many effects that are accelerated by opengl, you may get better performance in many situations.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Jon Geddes

    June 3, 2009 at 4:15 pm

    Not just instability (which I haven’t really had an issue with), but more importantly, inaccuracy. OpenGL mode often times doesn’t render colors properly.

    Every time my comps have gotten really complex and I think to myself that maybe it would render faster if in OpenGL mode, I try enabling it and some of the colors change, particularly in the bright white areas like bright lens flares will turn yellow or something. I would advise against using it.

    Jon Geddes
    Motion Graphics Designer
    http://www.precomposed.com

  • Adolfo Rozenfeld

    June 3, 2009 at 4:56 pm

    This is all true.
    And that’s why the “OpenGL – Interactive” mode exists for Fast Previews.
    It basically provides OpenGL acceleration when you interact (ie, while dragging with your mouse) with layers in the Comp panel, adjust parameters in the Timeline or Effects panel, etc. Then the software renderer kicks in when you release the mouse button and renders that frame.
    This mode IMO gives you the best of both worlds, because the OpenGL muscle helps you get a very fast and responsive preview (even if not entirely accurate) and then you do get the actual result from the software renderer. With more powerful graphics cards, you get better results and more advanced features (like preview for Depth of Field, in CS4)
    Even for OpenGL – Interactive, if your Comp has non-accelerated effects, it becomes a moot point. It just falls back to software.

    The recommendation to turn off OpenGL is so widespread, because OpenGL driver conflicts can lead to instability (especially on the Windows side of things, because of the myriad of drivers available). Sticking to Adobe recommended graphics card and drivers should help. But if you’re not getting corrupt textures or OpenGL-related crashes, there’s no reason to turn it off.

    Adolfo Rozenfeld · Adobe

  • Tyler Muehlen

    June 3, 2009 at 5:31 pm

    Thanks everyone. You pretty much confirmed my suspicions. I had interactive turned on. The biggest difference I have noticed with it turned off is the view port tended to lag- or get pixalted more often when making changes.

    Thanks for clearing this up. Its good to know.

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