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Activity Forums Adobe After Effects Open GL Render

  • Open GL Render

    Posted by Hal Sloane on April 18, 2006 at 11:17 pm

    Greetings,

    I recently made the mistake of using the open GL render setting while outputing motion graphics with some 3D camera moves. The result was big blocky pixelized details at the close end of the zoom. My card is the ATI x800 in a G5 dual 2.7. Can anyone tell me the why or how behind this. I went back and re-rendered with out open GL and got perfect results. I guess I could also use a link to a good article explaining exactly what open GL.

    Thanks much

    Hal

    Benjamin Tubb replied 20 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Deleted User

    April 19, 2006 at 1:04 am

    Hello Hal,

    I had exact same problem, I had an Adobe preset text effect was fine then certain bits went pixelated and blocky. So I disabled OPEN GL and went back to ADVANCED 3D Renderer and worked lovely. However I used OPEN GL as I’m previewing my work, then switch for rendering out so I do not get any of these strange occurances.

    It’s odd as I presumed any render engine should work without these strange artiacts like we and others users experience.

    Thanks,

    Leo
    leo(at)syncfilms.com

  • Benjamin Tubb

    April 19, 2006 at 1:54 am

    Open GL only supports certain features, you can find out exactly what in the After Effects Manual. As Leo said, it’s mainly meant to speed up your workflow, and it’s not meant for final project output. So you shouldn’t check the ‘Open GL render’ checkbox in the output module settings. Keep in mind that even if you have Open GL enabled and activated, when you render out of the render queue it won’t use Open GL unless you check that box.

    Ben Tubb

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